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Visually, the goal was to make Final Fantasy VII a completely unified work with a single style running from beginning to end. The transition from 2D computer graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation.

Their mission concluded, Cloud and the others disembark at the Sector 7 slums. Situated below the plate, no conterraneo sunlight reaches the town, but despite its bleak appearance, this is where the members of Avalanche call home.

"Making the middle part of a trilogy has its own challenges, but there are plenty of classic second installments in the world of film that are defined by stunning story twists and deeper explorations of their characters.

Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer.[24] Nomura stated that when he was brought on, the main scenario had not been completed, but he "went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper".[53] Something that could not be carried over from earlier titles was the chibi sprite art, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable.

The story and scenario writer, Nojima, also added that stopping the game at the end of Midgar would also allow for an adequate amount of story scenarios to be put in as well. Nomura further added that level designs would have to change again after the party leaves Midgar. If the developers were to do that, they would also have to split up other scenarios and even if they add new gameplay, it would have to end in an abrupt point of the story. That's why they felt that if they had everything focused in Midgar, they wouldn't have to split up any of the story elements that happen there.[51] Scenario[edit]

In this standalone adventure for fans and newcomers, Cloud and his comrades venture across the planet, their fates unwritten, making each step outside the dystopian city of Midgar fresh and mysterious.

After Hojo had arrived to assess the situation, he had taken Zack and Cloud, as well as the other survivors from the village, to be his test subjects to turn them into Sephiroth-clones by injecting them with Jenova cells. While the villagers had been turned into clones, Zack and Cloud had not reacted as desired, and were deemed failures to be contained in the Shinra Manor.

The bonds between the characters established over the course of the story are now important to all aspects of gameplay. Cloud’s relationship with his companions will change according to his actions and dialogue choices, impacting most notably the well-loved date event scene from the original game. In addition to date partners players of the original Final Fantasy VII can expect, the team has prepared some new partners plus an expanded date sequence within the Gold Saucer, so there’s plenty to look forward to.

Despite being marketed as a remake, the narrative has multiple changes from the original game, such as Barret being attacked by the antagonist Sephiroth and saved by a Whisper. Sephiroth appears during the Midgar scenario despite not being properly introduced until a flashback Cloud experiences. Vice noted that Cloud sees the future of Aerith in the original 1997 game, leaving her fate unknown to returning fans.

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The planet itself gains anthropomorphic properties with the Cetra being able to enter in communion with it in a ritual known as "talking to the planet," and in Cosmo Canyon the party can listen to the "cry of the planet" in suffering under exploitation from Mako harvest.

The gameplay is a departure from previous entries in the series in many ways. Though it retains the Active Time Battle pseudo-turn based menu command system, Final Fantasy VII features three party members rather than four. The Materia system allows the player to customize each party member's abilities to their liking, and the Limit system grants them unique combat skills.

The party will embark on a new adventure, so players can enjoy this story even without any familiarity with the previous title or the original FINAL FANTASY VII.

Destroying guidestones will release a light that leads travelers to a summon entity's sanctuary, within which lies a crystal brimming with divine knowledge. Successfully attune to this crystal to enhance the entity's summoning materia and weaken it in its combat trial.

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